One of the things that I was doing during my free time through the holidays was assembling a Dungeons & Dragons campaign wiki space.
Basically, I created a general plot line for a set of D&D adventures, threw in my house rules and selected my core races.
What I came up with was “The Mercane Campaign,” a fairly unique set up that pushed players to pick “weird” races and classes without worrying about being weird. Likewise, I wanted to give the players a chance to play any class they’ve ever considered. In this campaign, you didn’t need to worry about having a healer, a front-line warrior or a trap-springer. Instead, it would be tailored to the whim of the players, high-fun role-playing and dimension hopping explorations.
You can check out the site at http://mercane.wikispaces.com/
So what happened? Did the players like it?
Well, sadly, my idea got trumped by another DM’s suggestion that we go for “Old School” D&D where it’s essentially the RPG version of a smash-and-grab robbery in every room with no character development and a two-sentence backstory for each adventure.
So, in short, it’s kind of like Monopoly with funny dice. ~Whoopee.~
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